The community gave this build a rating, making it second-tier: Good
Focused on: Strikedamage
Designed for: Open World and Open World General
Expansions required:
Difficulty:
Normal
This build was last updated on May 26, 2024 and is up to date for the March 19, 2024 patch.
Contents
- 1 Overview
- 2 Template Code
- 3 Skill Bar
- 3.1 Weapon Variants
- 3.2 Skill Variants
- 3.2.1 Heal skill
- 3.2.2 Utility skills
- 3.2.3 Elite skill
- 4 Specializations
- 5 Equipment
- 6 Consumables
- 6.1 DPS
- 6.2 Defense
- 6.3 Farming
- 7 Usage
- 7.1 Jade Sphere
- 7.2 Damage
- 7.3 Defense
- 7.4 CC
Overview
Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some Quickness to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to
Elemental Empowerment improving all your attributes.
Template Code
[&DQYpHyU/Qz4XARcB+Br4GhwBHAGRAJEAJgD3GgAAAAAAAAAAAAAAAAAAAAADMwBaAGcAAA==]
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Skill Bar
Hammer
Staff
Utility
Weapon Variants
Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons.
Skill Variants
Heal skill
Glyph of Elemental Harmony provides strong burst heal and a boon based on attunement. Other alternatives are:
Arcane Brilliance - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
Ether Renewal - very situational heal that removes up to 8 conditions throughout its long channelling time.
Utility skills
Glyph of Storms provides AoE damage in fire and air, while on earth it will
blind trash mobs.
Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
Cleansing Fire - condition cleanse
Lightning Flash - more mobility
Elite skill
Glyph of Elementals summon a powerful friend; use in
Earth Attunement for a tanky pet.
Specializations
- Variants
Empowering Auras +
Empowered Empowerment: when playing in groups and someone else is already providing
Quickness.
Equipment
Ascended gear is not required.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Relic
Rune of Superior Rune of the Dragonhunter and
Rune of Superior Rune of the Scholar are interchangeable.
- You can use
Relic of Zakiros to trade a minor amount of damage for sustain,
Relic of the Cavalier to start combat with boons, or
Relic of Durability for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use
Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Jade Sphere
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably Quickness thanks to
Spectacular Sphere, and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
You also gain improved attributes from Elemental Empowerment effect from traits like Elemental Empowerment.
Damage
You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some Quickness but not enough for permanent uptime.
- Priority
Start on Fire Attunement and rotate through all attunements
- Fire
Stomp (Glyph of Elementals) and
Signet of Earth
Deploy Jade Sphere (Fire) and
Flame Wheel
Surging Flames
Triple Sear
Molten End and
Air Attunement
- Air
Deploy Jade Sphere (Air) and
Crescent Wind
Shock Blast
Wind Storm
Hurricane of Pain and
Earth Attunement
- Earth
Ground Pound and
Rocky Loop
Whirling Stones and
Water Attunement
- Water
Crashing Font and
Icy Coil
Cleansing Typhoon
Rain of Blows and
Fire Attunement
- You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement.
- If you have spare energy you can also use the Earth and Water spheres.
- Only use
Grand Finale on
Fire Attunement after rotating through all the attunements. Followed by casting
Flame Wheel again.
- Crowd Control skills
Shock Blast and
Wind Storm are not used for damage, but to maintain Elemental Empowerment thanks to
Vicious Empowerment. Skip them if you just need burst damage for a quick fight.
- Essentially, you use all your weapon skills except
Immutable Stone.
- Use
Glyph of Elementals on
Earth Attunement and use
Stomp (Glyph of Elementals) and
Signet of Earth off cooldown. This helps maintain Elemental Empowerment thanks to
Vicious Empowerment.
- Use
Relentless Fire inside your
Deploy Jade Sphere (Fire).
Defense
- You generate lots of
Protection via
Glyph of Elemental Harmony (Earth),
Deploy Jade Sphere (Earth),
Earth Attunement due to
Elemental Attunement.
Rocky Loop grants you damage reduction.
Immutable Stone grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).
Cleansing Typhoon cleanses conditions.
Icy Coil grants condition damage reduction.
Elemental Epitome grants Magnetic or Frost Aura
Elemental Empowerment passively increases toughness and vitality
Crashing Font heals you, as does comboing water fields like Jade Sphere (Water)
CC
Shock Blast
Wind Storm