Build:Catalyst - Fresh Air Cata (2024)

The community gave this build a rating, making it top-tier: Great

Focused on: Directdamage and Mobility

Designed for: PvP Conquest

Expansions required:

Difficulty:

Normal

This build was last updated on July 03, 2024 and is up to date for the June 25, 2024 patch.

Contents

  • 1 Overview
  • 2 Skill Bar
    • 2.1 Skill Variants
  • 3 Template Code
  • 4 Specializations
  • 5 Equipment
    • 5.1 Equipment Variants
  • 6 Usage
  • 7 Top Streamers
  • 8 Related Builds

Overview

A Catalyts take on the Scepter Build:Catalyst - Fresh Air Cata (2)Fresh Air archetype, this PvP Elementalist build brings the usual burst damage while adding some extra sustain and a variety of boons/auras to the mix. FA Catas aim to kite their opponents with Build:Catalyst - Fresh Air Cata (3) Superspeed and CC spam while keeping them pressured with ranged attacks.

Skill Bar

Scepter/Focus

Utility

Skill Variants

Utility

  • Build:Catalyst - Fresh Air Cata (4)Armor of Earth over Build:Catalyst - Fresh Air Cata (5)Signet of Air - Armor is a better defensive skill in general but it's on a longer CD. It's up to you to decide what's more important for you, a stronger defensive or more frequent access to a stun break. The Signet's Build:Catalyst - Fresh Air Cata (6) Blind could also be used proactively to avoid incoming attacks.
  • Build:Catalyst - Fresh Air Cata (7)Arcane Wave over Build:Catalyst - Fresh Air Cata (8)Lightning Flash - as a mobility/defensive tool Arcane Wave is worse than Lightning Flash, but it's better at everything else. Has multiple charges, good AoE damage, dazes enemies and even acts as a Blast finisher which is a highly valuable thing on Catalyst builds.


Heal

  • Build:Catalyst - Fresh Air Cata (9)Soothing Water - worth considering when you're facing a condition-heavy comp, as condi cleansing is one of the weaker aspects of the build.


Weapons

  • Off-hand Dagger over Focus is a somewhat viable albeit more greedy option. Dagger offers better damage and mobility, but worse survivability.

Template Code

[&DQYpKiUeQx90AHUA7xpPAZAAkAAcAesA9xoAAAAAAAAAAAAAAAAAAAAAAAA=]

Copy Template Code

Specializations

Variants

  • Build:Catalyst - Fresh Air Cata (10)Arcane Restoration trades Build:Catalyst - Fresh Air Cata (11) Vigor uptime for more healing.

Equipment

Scepter

Focus

Sigil

Sigil

Rune

Amulet

Relic

Equipment Variants

Runes

  • Build:Catalyst - Fresh Air Cata (12)Rune of Warrior - higher HP, slightly lower stats overall.

Usage

Elite specialization basics

  • Catalysts gain access to Deploy Jade Sphere which drops an AoE combo field with pulsing boons depending on the attunement they were used in.
  • The Jade Sphere costs energy to deploy, you build energy by hitting enemies or swapping attunements thanks to Build:Catalyst - Fresh Air Cata (13)Energized Elements.
  • Jade Spheres are instant and can be used while casting skills or sitting in a CC.


General

  • The build's all about swapping in and out of Build:Catalyst - Fresh Air Cata (14)Air Attunement every few seconds, made possible by Build:Catalyst - Fresh Air Cata (15)Fresh Air which recharges Air whenever you land a critical strike.
  • Swapping to Air triggers Build:Catalyst - Fresh Air Cata (16)Electric Discharge which you should immediately follow up with a Build:Catalyst - Fresh Air Cata (17)Lightning Strike for instant burst damage. Entering this attunement also grants you Ferocity from Build:Catalyst - Fresh Air Cata (18)Fresh Air for a few seconds, which is why most of your heavy hitting skills should land in this small time frame. More on that later.
  • Recharging Air: to recharge Air you need to score a critical hit. The fastest way to do it on attunements with slower skills is to start channeling the air autoattack Build:Catalyst - Fresh Air Cata (19)Arc Lightning just before leaving Build:Catalyst - Fresh Air Cata (20)Air Attunement. Swapping attunements doesn't break the channeling and Arc Lightning is almost guaranteed to critically hit at least once.
    • Jade Spheres are great for this too. While their damage is insignificant, they are instant cast ranged AoEs that strike multiple times and can crit.
  • This build can self-stack Build:Catalyst - Fresh Air Cata (21) Might by blasting the fire field created by the Fire Jade Sphere and Build:Catalyst - Fresh Air Cata (22)Flamewall. Do not prioritize Might stacking, but do take advantage of the incidental opportunities which arise. Your blast finishers are:
  • Build:Catalyst - Fresh Air Cata (23)Dragon's Tooth
  • Build:Catalyst - Fresh Air Cata (24)Phoenix
  • Build:Catalyst - Fresh Air Cata (25)Comet
  • Build:Catalyst - Fresh Air Cata (26)Magnetic Wave
  • The first dodge you perform after swapping to Earth attunement
  • Build:Catalyst - Fresh Air Cata (27)Gale is an excellent skill for setting up burst, use it right before swapping out of Air into another attunement.
  • Build:Catalyst - Fresh Air Cata (28)Elemental Celerity's main purpose is to reset/reduce the CDs on Build:Catalyst - Fresh Air Cata (29)Magnetic Wave and Build:Catalyst - Fresh Air Cata (30)Obsidian Flesh for extra sustain, but if you want to get greedy it could also reset burst and CC cooldowns in other attunements.
    • With Off-hand Dagger you should use the elite in Air for mobility/evasion, Water for cleansing/healing or Fire for burst damage.
  • Gaining an aura grants you 1 stack of Build:Catalyst - Fresh Air Cata (31) Stability. The first combo you perform in a given attunement always grants you an aura via Build:Catalyst - Fresh Air Cata (32)Elemental Epitome.
  • A common tactic is to cast Build:Catalyst - Fresh Air Cata (33)Dragon's Tooth and burst enemies before it falls on them. This presents a no-win situation for many builds: they can either facetank your burst but dodge the tooth, or dodge your burst and facetank the tooth.
  • Try to aim Build:Catalyst - Fresh Air Cata (34)Phoenix slightly behind your target whenever you can. This skill passes through targets while doing damage, explodes on the ground, then returns to you once again damaging targets it passes through. The goal here is to hit the target with all 3 parts of the skill, not just the explosion damage.
    • Because of the slow travel time it's also best used in melee.


Notable burst combos

These are some potential combos you can use based on the techniques outlined above. The quicker you pull these chains off, the better.

From Fire:

  1. Drop your Fire Jade Sphere to passively begin stacking Build:Catalyst - Fresh Air Cata (35) Might.
  2. Build:Catalyst - Fresh Air Cata (36)Dragon's Tooth
  3. Build:Catalyst - Fresh Air Cata (37)Fire Shield Build:Catalyst - Fresh Air Cata (38)Transmute Fire for more Might (it also does good damage in melee). Both the transmute and Dragon's Tooth have a delay, your goal is to get into Air by the time these go off
  4. Build:Catalyst - Fresh Air Cata (39)Phoenix - optional: Build:Catalyst - Fresh Air Cata (40)Lightning Flash right at your target before you finish casting Phoenix to make it near instant. You don't have to do that if you were already in melee.
  5. Build:Catalyst - Fresh Air Cata (41)Air Attunement - swap to this while casting Phoenix
  6. Build:Catalyst - Fresh Air Cata (42)Lightning Strike
  7. Build:Catalyst - Fresh Air Cata (43)Blinding Flash to avoid taking damage in melee, but it's not required

From Earth:

  1. Build:Catalyst - Fresh Air Cata (44)Rock Barrier
  2. Optional: if you're in melee range of an enemy you may throw in a Build:Catalyst - Fresh Air Cata (45)Magnetic Wave which can proc Build:Catalyst - Fresh Air Cata (46)Relic of Fireworks if it hits something.
  3. Build:Catalyst - Fresh Air Cata (47)Stone Shards + Build:Catalyst - Fresh Air Cata (48)Hurl then swap to Build:Catalyst - Fresh Air Cata (49)Air Attunement during the channeling to make the projectiles land in the right attunement. Hurl is a guaranteed projectile finisher which has synergy with your Spheres, consider dropping one before doing this combo. Any Sphere except Water will result in a damage boost.
  4. Build:Catalyst - Fresh Air Cata (50)Lightning Strike


From Water:

  1. Build:Catalyst - Fresh Air Cata (51)Shatterstone
  2. Build:Catalyst - Fresh Air Cata (52)Water Trident - the trident does more damage to Chilled enemies which is important. Shatterstone should secure that but Build:Catalyst - Fresh Air Cata (53)Freezing Gust can do the trick too.
  3. Swap to Build:Catalyst - Fresh Air Cata (54)Air Attunement while casting Water Trident, preferably even before the 2nd strike of Shatterstone goes off so that it may benefit from Air's damage modifiers.
  4. Build:Catalyst - Fresh Air Cata (55)Lightning Strike


Survival

  • Swapping to Air is just as important for defense as it is for offense. Even when you're running away you should try to get some Fresh Air procs just so you can abuse blinds and superspeed.
  • Build:Catalyst - Fresh Air Cata (56)One with Air makes it easy to kite most specs via Build:Catalyst - Fresh Air Cata (57) Superspeed. Avoid melee range whenever possible! Don't stay in melee unless the target is blinded, CC'd or you're about to burst them.
  • Build:Catalyst - Fresh Air Cata (58)Blinding Flash is great at avoiding crucial skills by blinding enemies, and it also shuts down Power-based specs in general with the Weakness. Being an instant cast skill this can also be used while CC'd. Build:Catalyst - Fresh Air Cata (59)Signet of Air fills a similar purpose, so does Build:Catalyst - Fresh Air Cata (60)Dust Devil although that one has a cast time.
  • Build:Catalyst - Fresh Air Cata (61)Shatterstone is a source of spammable Build:Catalyst - Fresh Air Cata (62) Chill which you can even place behind your back while running away. Chill is great at building distance and the damage could recharge Air, and swapping to Air gives you Build:Catalyst - Fresh Air Cata (63) Superspeed which makes it even easier to run away.
    • Swapping to Water, dodging for healing/cleansing then dropping Shatterstone on top of your target and using its damage to go back to Air is a common defensive rotation.
  • Needless to say other CCs can also be used for shaking off pursuers.
  • Build:Catalyst - Fresh Air Cata (64)Fortified Earth is one of your most powerful reactive skills for defense. It's a low CD block that can be used in any attunement, don't hesitate to use it the moment you're getting focused by an enemy, especially if your current attunement isn't defensive enough. It's great for stalling a bit and giving you some time to figure out your next move.
  • Build:Catalyst - Fresh Air Cata (65)Magnetic Wave and Build:Catalyst - Fresh Air Cata (66)Swirling Winds provide excellent protection against enemies who use projectiles. These however do not work against unblockable projectiles, and some ranged builds - such as this one - are mostly unaffected by projectile reflects and blocks.
  • Build:Catalyst - Fresh Air Cata (67)Magnetic Wave is the build's best condition cleanse which can also be used while stunned.
  • Build:Catalyst - Fresh Air Cata (68)Obsidian Flesh offers protection against all kinds of pressure.
  • The first strike of Build:Catalyst - Fresh Air Cata (69)Dust Devil Blinds enemies while the snare is useful for keeping distance.

Top Streamers

Related Builds

  • Catalyst - Fresh Air Roamer - WvW version of the build.
Build:Catalyst - Fresh Air Cata (2024)

References

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