Build:Catalyst - Power DPS (2024)

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating.The community gave this build a rating, making it top-tier: Great

Focused on: Directdamage

Designed for: Raids and Fractals

Expansions required:

Difficulty:

Hard

This build was last updated on April 24, 2024 and is up to date for the June 25, 2024 patch.

Contents

  • 1 Overview
  • 2 Skill Bar
    • 2.1 Non-SotO Weapons
    • 2.2 Skill Variants
  • 3 Template Code
  • 4 Specializations
    • 4.1 Specialization Variants
  • 5 Equipment
  • 6 Consumables
  • 7 Usage
    • 7.1 Sword/Warhorn rotation
    • 7.2 Hammer Rotation fundamentals
    • 7.3 Hammer Rotation example

Overview

Power Catalyst is a complex and fast-paced build that provides strong melee damage as well as some Build:Catalyst - Power DPS (3) Might, Build:Catalyst - Power DPS (4) Fury, Build:Catalyst - Power DPS (5) Resolution and Build:Catalyst - Power DPS (6) Protection for your group.

Catalyst brings its Jade Sphere that drops stationary damage and boon fields that your utility skills interact with for bonus effectiveness. This two unique mechanic means that Catalyst greatly prefers fights against low-movement bosses.

The hammer build also relies heavily on its unique Circular Projectile mechanic that sits on the 3rd skill in each attunement. Successful play involves maintaining these projectiles both for their damage and the buffs they provide and if they are mismanaged it can be difficult to recover.

The combination of Build:Catalyst - Power DPS (7)Elemental Empowerment and Build:Catalyst - Power DPS (8)Rocky Loop more durable than other elementalist specialisations, but be aware that you can gain up to 200 bonus toughness, so make sure your tank has more.

Skill Bar

Sword/Warhorn

Utility

Non-SotO Weapons

Hammer is the best weapon for players that don't own Secrets of the Obscure.

Skill Variants

Utility

  • Build:Catalyst - Power DPS (9)Arcane Blast will provide slightly more burst damage than Build:Catalyst - Power DPS (10)Shattering Ice - particularly valuable in fractals.
  • Build:Catalyst - Power DPS (11)Conjure Lightning Hammer could replace Build:Catalyst - Power DPS (12)Arcane Blast as a burst option on large hitboxes.


Elite

  • Build:Catalyst - Power DPS (13)Conjure Fiery Greatsword is the best option when using Hammer.
  • Build:Catalyst - Power DPS (14)Glyph of Elementals deals comparable damage to Build:Catalyst - Power DPS (15)Conjure Fiery Greatsword when using the Earth Elemental, as its active ability applies Build:Catalyst - Power DPS (16) Immobilize and is sufficient to keep you at 10 stacks of Build:Catalyst - Power DPS (17)Elemental Empowerment via Build:Catalyst - Power DPS (18)Vicious Empowerment.

Template Code

[&DQYfHSkfQyYXARcB+Br4Gu4a7hq+AVAB9xr3GgAAAAAAAAAAAAAAAAAAAAA=]

Copy Template Code

Specializations

  • You should bring Build:Catalyst - Power DPS (19)Raging Storm if Build:Catalyst - Power DPS (20) Fury uptime is bad.

Specialization Variants

Replacing Fire with Arcane provides you with extra boon duration and a cooldown reduction of attunements and the jade sphere. This means you could technically provide Build:Catalyst - Power DPS (21) Quickness without adjusting your gear, though it would require a different rotation.

  • When providing Build:Catalyst - Power DPS (22) Quickness, you will also need to use Build:Catalyst - Power DPS (23)Spectacular Sphere and Build:Catalyst - Power DPS (24)Sphere Specialist.


Fire can be replaced by Water for a burstier opening, suited to shorter-phased fights such as fractals. With Build:Catalyst - Power DPS (25)Powerful Aura, you also share auras fairly frequently, which can be particularly helpful for Condi Berserkers.

Equipment

Head
Berserker

Shoulders
Berserker

Chest
Berserker

Hands
Berserker

Legs
Berserker

Feet
Berserker

Backpiece
Berserker

Accessory
Berserker

Accessory
Berserker

Amulet
Berserker

Ring
Berserker

Sword
Berserker

Warhorn
Berserker

Sigil

Sigil

Hammer
Berserker

Sigil

Sigil

Rune
x6

Infusion
x16

Infusion
x2

Relic

  • Build:Catalyst - Power DPS (26)Rune of Superior Rune of the Scholar is a tiny DPS loss.

Consumables

Food

  • or ascended versions


Utility

Usage

If using Build:Catalyst - Power DPS (27)Arcane Blast, spam it as much as you can while in Build:Catalyst - Power DPS (28)Fire Attunement, ideally while under the effects of Build:Catalyst - Power DPS (29)Relentless Fire.

Sword/Warhorn rotation

Opener in Air

  1. Build:Catalyst - Power DPS (30)Glyph of Storms
  2. Build:Catalyst - Power DPS (31)Lightning Orb
  3. Build:Catalyst - Power DPS (32)Deploy Jade Sphere (Air)
  4. Build:Catalyst - Power DPS (33)Polaric Leap - This is a CC and combos with the field from your Jade Sphere, quickly providing stacks of Elemental Empowerment
  5. Build:Catalyst - Power DPS (34)Quantum Strike
  6. Build:Catalyst - Power DPS (35)Fire Attunement


Fire

  1. Build:Catalyst - Power DPS (36)Deploy Jade Sphere (Fire)
  2. Build:Catalyst - Power DPS (37)Relentless Fire
  3. Build:Catalyst - Power DPS (38)Flame Uprising
  4. Build:Catalyst - Power DPS (39)Cauterizing Strike
  5. Build:Catalyst - Power DPS (40)Wildfire when ready
  6. Build:Catalyst - Power DPS (41)Elemental Celerity (if available), followed by
    1. Build:Catalyst - Power DPS (42)Wildfire
    2. Build:Catalyst - Power DPS (43)Cauterizing Strike
    3. Otherwise, autoattack until Flame Uprising is available
  7. Build:Catalyst - Power DPS (44)Flame Uprising
  8. Build:Catalyst - Power DPS (45)Earth Attunement


Earth

  1. Build:Catalyst - Power DPS (46)Dust Storm (if available)
  2. Build:Catalyst - Power DPS (47)Earthen Vortex
  3. Build:Catalyst - Power DPS (48)Rust Frenzy
  4. Build:Catalyst - Power DPS (49)Deploy Jade Sphere (Earth)
  5. Build:Catalyst - Power DPS (50)Water Attunement


Water
Tidal Surge is only available every three loops, so skip Water Attunement and go straight to Air if it is not ready.

  1. Build:Catalyst - Power DPS (51)Deploy Jade Sphere (Water)
  2. Build:Catalyst - Power DPS (52)Tidal Surge
  3. Build:Catalyst - Power DPS (53)Shattering Ice (if using)
  4. Build:Catalyst - Power DPS (54)Air Attunement


Air

  1. Autoattack and use Build:Catalyst - Power DPS (55)Polaric Leap as it comes off cooldown
  2. Build:Catalyst - Power DPS (56)Shattering Ice (if using, only on loops where you don't enter Water)
  3. Build:Catalyst - Power DPS (57)Quantum Strike when energy starts to recharge (should be after two auto chains)
  4. Build:Catalyst - Power DPS (58)Lightning Orb when energy is nearly full
  5. Build:Catalyst - Power DPS (59)Cyclone
  6. Build:Catalyst - Power DPS (60)Deploy Jade Sphere (Air)
  7. Return to the start of the Fire Section

Video example

Hammer Rotation fundamentals

Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with Build:Catalyst - Power DPS (61)Grand Finale and starting the loop again.


Jade Sphere use

During the loop, you also want to deploy your Jade Sphere once in each element. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in Fire and Earth, these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in Fire and Air, these attunements are higher priority. Build:Catalyst - Power DPS (62)Deploy Jade Sphere (Fire) also generates stacks of Build:Catalyst - Power DPS (63)Persisting Flames, and Build:Catalyst - Power DPS (64)Relentless Fire and Build:Catalyst - Power DPS (65)Shattering Ice will last longer if used while standing in Build:Catalyst - Power DPS (66)Deploy Jade Sphere (Fire) and Build:Catalyst - Power DPS (67)Deploy Jade Sphere (Water).


Glyph of Storms use

Build:Catalyst - Power DPS (68)Glyph of Storms should be used either in Fire or Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:

  • A rule of thumb for elementalist is that your last Build:Catalyst - Power DPS (69)Glyph of Storms in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
  • As the more powerful option, if you can line Air up with your target gaining Build:Catalyst - Power DPS (70) Exposed this will be greatly beneficial - particularly useful in fractals.
  • If your rotation is not particularly tight, you may be better off just casting Build:Catalyst - Power DPS (71)Glyph of Storms at the earliest possible opportunity, whether you are in Fire or Air.


Fiery Greatsword use

With the Build:Catalyst - Power DPS (72)Whirling Stones trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to Build:Catalyst - Power DPS (73)Conjure Fiery Greatsword. Summon after using Build:Catalyst - Power DPS (74)Rocky Loop and Build:Catalyst - Power DPS (75)Ground Pound (if available) and use Build:Catalyst - Power DPS (76)Fiery RushBuild:Catalyst - Power DPS (77)Firestorm then drop the weapon and continue your rotation. The next time you reach Earth, pick the second Greatsword up and repeat.


Fire

In Fire you want to use:

  • Build:Catalyst - Power DPS (78)Deploy Jade Sphere (Fire)
  • Build:Catalyst - Power DPS (79)Surging Flames
  • Build:Catalyst - Power DPS (80)Flame Wheel
  • Build:Catalyst - Power DPS (81)Triple Sear
  • Build:Catalyst - Power DPS (82)Molten End
  • Build:Catalyst - Power DPS (83)Relentless Fire


Water

In Water you want to use:

  • Build:Catalyst - Power DPS (84)Deploy Jade Sphere (Water)
  • Build:Catalyst - Power DPS (85)Rain of Blows
  • Build:Catalyst - Power DPS (86)Icy Coil
  • Build:Catalyst - Power DPS (87)Crashing Font
  • Build:Catalyst - Power DPS (88)Cleansing Typhoon - use if available, but don't delay your attunement swap for it
  • Build:Catalyst - Power DPS (89)Shattering Ice


Air

In Air you want to use:

  • Build:Catalyst - Power DPS (90)Deploy Jade Sphere (Air)
  • Build:Catalyst - Power DPS (91)Hurricane of Pain
  • Build:Catalyst - Power DPS (92)Crescent Wind
  • Build:Catalyst - Power DPS (93)Shock Blast.


Earth

In Earth you want to use:

  • Build:Catalyst - Power DPS (94)Deploy Jade Sphere (Earth)
  • Build:Catalyst - Power DPS (95)Whirling Stones - as Build:Catalyst - Power DPS (96)Stonestrike is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use Build:Catalyst - Power DPS (97)Whirling Stones and immediately swap (this will not interrupt the cast)
  • Build:Catalyst - Power DPS (98)Rocky Loop
  • Build:Catalyst - Power DPS (99)Ground Pound

Hammer Rotation example

While you have opportunities to adjust the element order as needed, in most cases you want your first two attunements to be Fire and Air, followed by Water and lastly Earth. Your choice of starting attunement is largely up to you, but it might be best to base it upon which Build:Catalyst - Power DPS (100)Glyph of Storms you wish to open with.


Opener in Fire

  1. Build:Catalyst - Power DPS (101)Glyph of Storms (optional)
  2. Build:Catalyst - Power DPS (102)Deploy Jade Sphere (Fire)
  3. Build:Catalyst - Power DPS (103)Flame Wheel
  4. Build:Catalyst - Power DPS (104)Relentless Fire
  5. Build:Catalyst - Power DPS (105)Molten End
  6. Build:Catalyst - Power DPS (106)Triple Sear
  7. Build:Catalyst - Power DPS (107)Surging Flames
  8. Build:Catalyst - Power DPS (108)Air Attunement


Air

  1. Build:Catalyst - Power DPS (109)Crescent Wind
  2. Build:Catalyst - Power DPS (110)Shock Blast
  3. Build:Catalyst - Power DPS (111)Hurricane of Pain
  4. Build:Catalyst - Power DPS (112)Deploy Jade Sphere (Air) once you pass 20 energy (2/3rds of the energy bar) and swap to Build:Catalyst - Power DPS (113) Water Attunement


Water

  1. Build:Catalyst - Power DPS (114)Icy Coil
  2. Build:Catalyst - Power DPS (115)Deploy Jade Sphere (Water)
  3. Build:Catalyst - Power DPS (116)Shattering Ice
  4. Build:Catalyst - Power DPS (117)Cleansing Typhoon
  5. Build:Catalyst - Power DPS (118)Crashing Font - if available
  6. Build:Catalyst - Power DPS (119)Rain of Blows - swap to Build:Catalyst - Power DPS (120) Earth Attunement once the cast begins
  7. Build:Catalyst - Power DPS (121)Earth Attunement


Earth

  1. Build:Catalyst - Power DPS (122)Rocky Loop
  2. Build:Catalyst - Power DPS (123)Ground Pound
  3. Build:Catalyst - Power DPS (124)Conjure Fiery Greatsword (if available)
  4. Build:Catalyst - Power DPS (125)Firestorm - drop Fiery Greastword immediately after the cast
  5. Build:Catalyst - Power DPS (126)Stonestrike until you are at full energy and Build:Catalyst - Power DPS (127)Relentless Fire is nearly off cooldown
  6. Build:Catalyst - Power DPS (128)Deploy Jade Sphere (Earth)
  7. Build:Catalyst - Power DPS (129)Whirling Stones - swap to Build:Catalyst - Power DPS (130) Fire Attunement once the cast begins


Fire

  1. Build:Catalyst - Power DPS (131)Deploy Jade Sphere (Fire)
  2. Build:Catalyst - Power DPS (132)Relentless Fire
  3. Build:Catalyst - Power DPS (133)Grand Finale
  4. Build:Catalyst - Power DPS (134)Molten End
  5. Build:Catalyst - Power DPS (135)Triple Sear
  6. Build:Catalyst - Power DPS (136)Flame Wheel
  7. Build:Catalyst - Power DPS (137)Surging Flames
  8. Build:Catalyst - Power DPS (138)Air Attunement
  9. Return to the start of the Air Section

Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.


Video example

Video example (using earth elemental)

Build:Catalyst - Power DPS (2024)

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